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Benjamin Kaiser - Online Games Industry Veteran

Benjamin Kaiser's Bio:

Benjamin Kaiser is part of the Online Games industry since 2001 when he joined gamigo AG, one of Europe's first online games publisher.

In that time he has worked on getting the first fully localized MMORPG ("The 4th Coming") to the German market and establishing the most successful game server provider in Germany at that time. Later on he took over a major part in developing the full automated billing- and account management system until he left the company to co-found Yusho GmbH, an Online Games publisher and service provider, in January 2006.

As Director Licensing & International Business he took an active part in publishing "Bounty Bay Online" ("Voyage Century" by Snailgame, a chinese developer) for the European market. Benjamin became General Manager in 2007. Yusho GmbH grew to one of the leading companies in the european Online Games market specialized in operating, servicing and billing of virtual worlds.

In July 2008 Yusho GmbH and Onlinewelten GmbH merged into Frogster Online Gaming GmbH, a subsidiary of the stockmarket listet company Frogster Interactive Pictures AG (Entry Standard, WKN: A0F47J, ISIN: DE000A0F47J1), to take over the responsibility for their Online Games operations with about 200 employees.

In his new role, Benjamin took over the part of the Technical Director at Frogster Online Gaming GmbH as well as the General Management of Onlinewelten Network GmbH.

In 2010 Frogster Interactive Pictures AG was taken over by Gameforge AG with an overall value of around 80 Mio. €. That was the time when Benjamin left Frogster Online Gaming GmbH and Onlinewelten Network GmbH to co-found Neonga AG, an Online Games publisher.

From this time on he worked as CTO and led a team of technical experts to build up a new technical infrastructure for the new founded company.

By 2012 he left Neonga AG and joined highdigit GmbH. As their CTO he brought in his long year experiences to develop an all-in-one backend solution as SaaS to the market. This solution supports Online Games and Mobile Games publishers all over the world to launch and operate their games in a cost-efficient way.

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